My talk was amongst 30 of 800 applicants accepted and proposed that UX designers could benefit from looking to video games for patterns and trends. How have video games shaped the way we consume software? How can we use that in our designs?
A critical look at how designs impact disability. Using the social model of disability, this talk reviews examples of poor design that excludes people and the resulting cultural shifts such as the spread of misinformation in news or challenges in technology.
Once a week during Afternoon Shift, the programming would focus on trends in technology with Tech Shift. I’ve been invited twice to speak as a technological expert on subjects including how tech philanthropy impacted the search for an Ebola cure to the ramifications of Illinois’ cyberbullying law.
For years the term "Big Data" has buzzed on the lips of CEOs and executives and bounced off board room walls. This is a talk given in the Pecha Kucha format, 20 slides with 20 seconds for each, about how as designers we have to imbue the data we rely on with thoughtfulness and a humane perspective.
Personal and professional growth isn’t by accident and is slow if left up to its own. Good designers make space in their lives and work to practice their craft. In this essay, I outline examples and guidelines for disciplined and regular practice of design.
Invision builds beautiful prototyping tools for designers both big and small. They interviewed me to learn about the design culture at Morningstar, my personal design philosophies, and how we use Invision in work. It’s like getting a call from your pencil!